Archive for the ‘gamedev’ Category

September 28, 2012 0

Eclipse template project with cocos2dx

By in C++, eclipse, gamedev, Howto

I have created an eclipse project template, which contains an SDK project, with a NDK C++ bindings ( done via ‘javah’ build step ), combined with Cocos2dx helloworld project. I have used it as the base for 2 projects, and figured I would share.  

January 19, 2012 0

BulletML running on iOS

By in gamedev, preview, sourcecode

BulletML is an XML like markup language created to describe bullet barrages seen in shooters. It allows you to describe complex bullet patterns in simple XML files, then parse them and let it run. Very easy to create nice boss patterns In this video is my first working attempt at getting it to run on […]

September 11, 2011 0

Video of 2.5D Javascript/WebGL PortalGun

By in chuclone, gamedev, preview

I’m in the middle of adding a Portal gun to¬†chuclone¬†- There are still a few kinks in it, namely related to determining the side of the object the Portal gun hits, and converting the 3D position of your shot into 2D cordinates so that it shoots exactly where you aimed. However I have it far […]

August 22, 2011 0

ChuClone Preview

By in gamedev

UPDATE: The game is now live at ChuClone is an (about to be released) open-source HTML5 / WebGL / Box2D based game. With a built in level editor to allow users to create as well as play each others levels. This is me playing the SunsetMountain level

August 16, 2011 5

Creating Realtime Multiplayer Games using Node JS

By in gamedev, javascript

A few months ago at work, we decided to build a realtime multiplayer game for the web, and we chose to go with Node.js for our multiplayer server. It was a pretty strong success, and was up running for several months without a single crash or restart of the Node.js process. We decided to write […]

July 18, 2011 2

A Finite State Machine implementation for use with Javascript games

By in gamedev, javascript

Currently I’m working on a new Javascript/WebGL game called ChuClone. It’s been a lot of fun to work on so far. Having a good editor has been a key in that, as it allows you to write javascript in a more application like style, than strictly a series of DOM manipulation functions. For this game […]

July 6, 2011 0

Component based game entities in javascript

By in gamedev, javascript, snippet

I’m creating a javascript/webgl based game and would like you guys to take a look at the current entity component system which I created for it, and perhaps weigh in some opinions. On caveat I don’t like is that, sometimes a component needs to call the attachedEntities version of a function it has overridden. For […]