Gravity is by far the best force in the universe. Despite being the weakest of the “main” four (strong nuclear force, weak nuclear force, electromagnetism, gravity). It is the one that dominates given enough time and distances. All this even though it falls of inversely to the square of the distance, meaning, if you double [...]
Archive for the ‘math’ Category
October 23, 2012
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Calculating the gravity of the gravitational force or 0.00000000000667
By onedayitwillmake in math, snippet, sourcecode
September 10, 2011
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Getting the angle between two 3D vectors
By onedayitwillmake in math, snippetAnother short post related to a question I was asked, that I figure might be helpful to others. Getting the angle between two vectors in 2D is as simple as: var angle = Math.atan2(vectorA.y – vectorB.y, vectorA.x – vectorB.x) However that does not work in 3D space, however the angle between any two vectors (2D [...]
September 10, 2011
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Rotate vector / line-segment / polygon around arbitrary point
By onedayitwillmake in math, snippetSomeone asked me this earlier today, and i made this code snippet and I figured i might as well share it and save it for myself. To rotate a vector, or for that matter a linesegment (which is just two vectors), and again a polygon (which is just n linesegments). All you have to do [...]