BulletML is an XML like markup language created to describe bullet barrages seen in shooters. It allows you to describe complex bullet patterns in simple XML files, then parse them and let it run. Very easy to create nice boss patterns
In this video is my first working attempt at getting it to run on the iPhone. Currently bullets can not spawn other bullets, but once I get that i’ll share the source
It runs at 60FPS, but the screen recorder drops some frames.
I’m in the middle of adding a Portal gun to chuclone – There are still a few kinks in it, namely related to determining the side of the object the Portal gun hits, and converting the 3D position of your shot into 2D cordinates so that it shoots exactly where you aimed. However I have it far along enough to show a video of it in action!
Here you can see me messing around with the gun, as well as trying out a couple of simple level ideas that come with it.
Mostly the momentum based puzzles, as those were my favorite in Portal. However I kind of wonder if i should add switches as well – that might be kind of cool.
This is a project I recently created for an installation. It uses the kinect to place the user into a world that has many particles in it – and they basically interact with the particles which are also being influenced by some perlin noise.
It was a spin off of my previous project, CinderRibbons which I never finished because it was getting a little too out of hand.
For this project my goal was simple: Quads influenced by a 3d mapped human skeleton, and perlin noise
I figured that if i scaled down my previous goal, and made it something that was actually attainable i would actually be able to finish the project.
I also decided to put the project on Github, however the code inside is rather messy because as the installation deadline got closer I had to make some, ahem sacrifices. I was actually coding and changing it up until 1 minute before the performer started her dance, while my computer was already hooked up to the projector. That part was pretty frantic.
Here are some images, they are sort of in chronological order, sort of:
Initial “get something on the screen”
Creating a floor plane:
Making quads ‘rise’ from the floor plane
Now add some beautiful perlin noise (Actually this is simplex noise technically)
The view from above:
All hail the glowing cube:
User controlled gravity swarms using the kinect skeleton data mapped back into 3d space: