BulletML is an XML like markup language created to describe bullet barrages seen in shooters. It allows you to describe complex bullet patterns in simple XML files, then parse them and let it run. Very easy to create nice boss patterns
In this video is my first working attempt at getting it to run on the iPhone. Currently bullets can not spawn other bullets, but once I get that i’ll share the source
It runs at 60FPS, but the screen recorder drops some frames.
I’ve managed to get BulletML and cocos2d to work together.
Most of the bulletml files work, except for when bullets need to spawn other bullets.
Does anyone have any experience with this, perhaps it’s a callback function that needs to be inside of bullet?