LESS is a tool that allows you to write CSS in a programmer friendly way (with variables, and some simple functions), it then converts it to regular CSS for browser friendly consumption. It’s amazingly easy to use, during development you don’t have to change a thing. You simply import your .less file, then under you [...]
Author Archive
Unwritten help for Tempo.js
By onedayitwillmake in Howto, html, javascriptTempo.js is a templating library for HTML (in javascript) that uses JSON to smartly populate the HTML. This makes it great for doing things such as having a file that you use to localize your app. There are probably actual localization libraries for just for JS. I don’t care. When I used Tempo.js today, there [...]
A Little About Digital Audio and Linear PCM
By onedayitwillmake in iOSThis is from Apple’s documentation on CoreAudio. Since I find wikipedia to be only marginally helpful these days (it actually suffers from TOO much information) I found it explained these concepts so well, I had to quote it for future reference. A Little About Digital Audio and Linear PCM Most Core Audio services use and [...]
Excellent open-course, from NAND to Tetris
By onedayitwillmake in UncategorizedCame across this while I was reading an entry on #ALTDEVBLOGADAY. The entry was part 2 of 9, C / C++ Low Level Curriculum part 2 which is interesting in it’s own right. There was a link to this interesting MIT open course called: From NAND to Tetris, which discussing building an entire computer from [...]
List of programmer shiny things
By onedayitwillmake in OpinionThis is from Andrew Bell’s talk at the EyeO festival. I’m taking it out of context, and in fact he was talking about focusing in on your craft, not being distracted, and finishing projects that you start. “Which of these will you avoid this year, in order to finish your projects?” I think it’s also [...]
Thoughts on Dart
By onedayitwillmake in Dart, OpinionLately I’ve started playing around with the Dart programming language by Google. The idea behind Dart, is that writing applications in javascript is really a painful act. Sure overtime many of us have gotten used to the various pain points, and there are conventional workarounds that have essentially become part of the ‘hidden standard’ of [...]
Calculating the gravity of the gravitational force or 0.00000000000667
By onedayitwillmake in math, snippet, sourcecodeGravity is by far the best force in the universe. Despite being the weakest of the “main” four (strong nuclear force, weak nuclear force, electromagnetism, gravity). It is the one that dominates given enough time and distances. All this even though it falls of inversely to the square of the distance, meaning, if you double [...]
Eclipse template project with cocos2dx
By onedayitwillmake in C++, eclipse, gamedev, HowtoI have created an eclipse project template, which contains an SDK project, with a NDK C++ bindings ( done via ‘javah’ build step ), combined with Cocos2dx helloworld project. I have used it as the base for 2 projects, and figured I would share. https://github.com/onedayitwillmake/EclipseAndroid_NDK_SDK/tree/cocos2dx
Using EclipseLovesCinder template
By onedayitwillmake in C++, C++11, cinder, eclipseAbout a year ago, I created a template to use the Cinder framework within Eclipse. I still use it all the time, as I still find Eclipse a better C++ editor (although xcode is slowly catching up if you use the compile and use the latest LLVM). I recently decided to revisit it and update [...]
Better Eclipse Icon for Android Development
By onedayitwillmake in C++Every time I setup eclipse for a new computer, new OS install, or decide to use it for a different language/platform I find myself recreating the icon for it. This usually occurs at the VERY beginning of the affair with a new whatever, so I have plenty of energy and really want to get off [...]