Author Archive

February 28, 2014 0

Open two instances of Unity at once

By in Howto

Sometimes you have a project that you’re using as reference, maybe you added some functionality in a previous project or you downloaded a sample project and you are trying to recreate that thing in your new project. It would be great if you could have them both open side by side so you can compare […]

February 27, 2014 0

Create iOS / Android icons from master icon

By in Uncategorized

This is just a simple script that will create your iOS icons from a masterfile. I’m using it on a Unity project (Even though Unity will make the icons for you, the way it resizes the images leaves them appearing jaggy). It works best with a 1024×768 icon as the source #!/bin/bash # Author: Mario […]

December 29, 2013 0

Using Greensock JS / TweenMax in a Dart application

By in Dart, Howto, Uncategorized

Once you use Greensock / TweenMax / TweenLite, you don’t really want to use anything else. It’s fast, it’s feature rich, and it works on more browsers than dart itself. This is a quick post on how to use the animation library, it’s surprisingly easy. First import the dart:js library import ‘dart:js’; Next, add dart.interop.js […]

August 24, 2013 0

Placing an AppKit controls over a NSOpenGLView / CinderView

By in Uncategorized

Currently working on an OSX application that requires UI controls to live above a CinderView (Which is a type of NSOpenGLView). Obviously first I tried to simply place the objects above one another in InterfaceBuilder, but that had no effect. The NSOpenGLView always draws above all other content. Next I tried some information someone suggested, […]

July 14, 2013 4

[iOS] Creating reusable UIViews with Storyboard

By in iOS, sourcecode

I’m a big fan of using Storyboards to act as the glue for your application. It just makes everything much easier, and makes your program feel like a cohesive application instead of a random assortment of UIViewControllers However one problem is that, Storyboards don’t lend themselves to having reusable views. Which I find kind of […]

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March 1, 2013 0

Compiling LESS from a node.js script

By in Uncategorized

LESS is a tool that allows you to write CSS in a programmer friendly way (with variables, and some simple functions), it then converts it to regular CSS for browser friendly consumption. It’s amazingly easy to use, during development you don’t have to change a thing. You simply import your .less file, then under you […]

February 26, 2013 1

Unwritten help for Tempo.js

By in Howto, html, javascript

Tempo.js is a templating library for HTML (in javascript) that uses JSON to smartly populate the HTML. This makes it great for doing things such as having a file that you use to localize your app. There are probably actual localization libraries for just for JS. I don’t care. When I used Tempo.js today, there […]

December 8, 2012 0

A Little About Digital Audio and Linear PCM

By in iOS

This is from Apple’s documentation on CoreAudio. Since I find wikipedia to be only marginally helpful these days (it actually suffers from TOO much information) I found it explained these concepts so well, I had to quote it for future reference. A Little About Digital Audio and Linear PCM Most Core Audio services use and […]

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November 18, 2012 0

Excellent open-course, from NAND to Tetris

By in Uncategorized

Came across this while I was reading an entry on #ALTDEVBLOGADAY. The entry was part 2 of 9, C / C++ Low Level Curriculum part 2 which is interesting in it’s own right. There was a link to this interesting MIT open course called: From NAND to Tetris, which discussing building an entire computer from […]

November 8, 2012 0

List of programmer shiny things

By in Opinion

This is from Andrew Bell’s talk at the EyeO festival. I’m taking it out of context, and in fact he was talking about focusing in on your craft, not being distracted, and finishing projects that you start. “Which of these will you avoid this year, in order to finish your projects?” I think it’s also […]