CAAT

CAAT is short for Canvas Advanced Animation Toolkit. It is written by @hyperandroid, the code itself is a dream to look thru. Its insanely well written, and whats more greater is that it’s even faster than it is nicely written!

I used it for, http://holiday2010.ogilvy.com which I plan on writing about a little bit more in the future. Because I liked CAAT so much, and it saved my butt on that project, I wanted to contribute back to it, so I have added my simple CircleCollisionManager class back into it.

Base template

I wanted to create the most basic shell, in order to get it up and running with something displaying on the screen. So I have shared the source for the code below which i tried to keep as succinct as possible.

Most basic helloworld with CAAT
http://onedayitwillmake.com/CAATCirclePack/

Here is the code for that:
https://github.com/onedayitwillmake/CAAT-Hello/zipball/CAATTemplate_CollisionCircle

I tried my best to make it have code that contains enough useful functions that show off a few CAAT features, without getting too far beyond HelloWorld.

Post-Of-The-Day #7 – Some links?

Beautiful

MIRAGES from Sabrina Ratté on Vimeo.

Also Beautiful

Between Bears from Eran Hilleli on Vimeo.

My own little thing:

Could Never Reach You from mario gonzalez on Vimeo.


My friend told me I should do videos for Chemical Brothers, and linked me to this – which i thought was so amazing.

The Chemical Brothers – Another World from ikkunapaikka on Vimeo.

I’m going to make something with that audio, it reminds me a lot of this thing i made.
Except that theirs is WAY better

Linewaves from mario gonzalez on Vimeo.


So i’ve been doing some face tracking stuff…. and i accidentally created some pretty linewaves.
I think I will try to combine the two. My face tracking stuff is still so primitive, but we’ll see what i can fake.

Gravity Swarm for ipad

GravitySwarm is an application I’m creating for the ipad.

It’s a gravity swarm simulation, you create gravitational forces with your fingers and watch how the swarm interacts.
The swarm moves via low-octave perlin noise combined with proximity attraction.

I created it using Cinder which I’ve been using a lot lately and its really tons of fun.

Gravity Swarm from mario gonzalez on Vimeo.

Hello world!

My name is Mario Gonzalez
I am a programmer in New York City.

I’m currently a Senior Application Developer at Ogilvy & Mather NYC.

I love making things.
Especially making visual things.
Even more especially making visual interactive things.

I have created applications on or in:
Web (Actionscript 3.0 / Php-Mysql / html-css-javascript)
iPhone (Objective-C / C++ / OpenGL-ES)
OSX (C++ / OpenGL)