CAAT is short for Canvas Advanced Animation Toolkit. It is written by @hyperandroid, the code itself is a dream to look thru. Its insanely well written, and whats more greater is that it’s even faster than it is nicely written!
I used it for, http://holiday2010.ogilvy.com which I plan on writing about a little bit more in the future. Because I liked CAAT so much, and it saved my butt on that project, I wanted to contribute back to it, so I have added my simple CircleCollisionManager class back into it.
I wanted to create the most basic shell, in order to get it up and running with something displaying on the screen. So I have shared the source for the code below which i tried to keep as succinct as possible.
Most basic helloworld with CAAT
Here is the code for that:
I tried my best to make it have code that contains enough useful functions that show off a few CAAT features, without getting too far beyond HelloWorld.
MIRAGES from Sabrina RattÃ© on Vimeo.
Between Bears from Eran Hilleli on Vimeo.
My own little thing:
Could Never Reach You from mario gonzalez on Vimeo.
My friend told me I should do videos for Chemical Brothers, and linked me to this – which i thought was so amazing.
The Chemical Brothers – Another World from ikkunapaikka on Vimeo.
I’m going to make something with that audio, it reminds me a lot of this thing i made.
Except that theirs is WAY better
Linewaves from mario gonzalez on Vimeo.
So i’ve been doing some face tracking stuff…. and i accidentally created some pretty linewaves.
I think I will try to combine the two. My face tracking stuff is still so primitive, but we’ll see what i can fake.
One Day It Will Make
One Day from mario gonzalez on Vimeo.
I’m going try my hand at making 1 post each day for the next month.
They will either exist here, or on my other blog (related to iphone development).
When I post on 1 I will cross post it here –
GravitySwarm is an application I’m creating for the ipad.
It’s a gravity swarm simulation, you create gravitational forces with your fingers and watch how the swarm interacts.
The swarm moves via low-octave perlin noise combined with proximity attraction.
I created it using Cinder which I’ve been using a lot lately and its really tons of fun.
Gravity Swarm from mario gonzalez on Vimeo.
My name is Mario Gonzalez
I am a programmer in New York City.
I’m currently a Senior Application Developer at Ogilvy & Mather NYC.
I love making things.
Especially making visual things.
Even more especially making visual interactive things.
I have created applications on or in:
iPhone (Objective-C / C++ / OpenGL-ES)
OSX (C++ / OpenGL)